AI Toolkit
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 Caitoolkit::goap::action< T >An action that can be performed on a blackboard
 Caitoolkit::utility::action< T >Base abstract class for all actions
 Caitoolkit::utility::evaluator< T >Evaluate a set of actions and apply the best one
 Caitoolkit::bt::node< T >Base abstract class for all nodes
 Caitoolkit::bt::check< T >Check node, will return success if the callback returns true
 Caitoolkit::bt::neg< T >Negate node, will return the opposite of the child node
 Caitoolkit::bt::sel< T >Selector node, will execute all children in order until one succeeds
 Caitoolkit::bt::seq< T >Sequence node, will execute all children in order until one fails
 Caitoolkit::bt::task< T >Task node, will execute the callback and return the result
 Caitoolkit::goap::plan< T >A plan is a sequence of actions that will lead to a goal state
 Caitoolkit::fsm::simple_machine< T >A simple FSM
 Caitoolkit::fsm::stack_machine< T >A stack FSM
 Caitoolkit::fsm::state< T >A state of the FSM