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AI Toolkit
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Check node, will return success if the callback returns true. More...
#include <behtree.hpp>
Public Types | |
| using | callback_type = std::function<bool(const T&)> |
Public Member Functions | |
| check (callback_type fn) | |
| virtual execution_state | evaluate (T &blackboard) const override |
Public Member Functions inherited from aitoolkit::bt::node< T > | |
| node (const node &)=delete | |
| node (node &&other) | |
Additional Inherited Members | |
Protected Attributes inherited from aitoolkit::bt::node< T > | |
| std::vector< std::unique_ptr< node< T > > > | m_children |
Check node, will return success if the callback returns true.
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inlineoverridevirtual |
Implements aitoolkit::bt::node< T >.